I specialise in creating prototypes and proof of concepts that endeavour to answer the big questions and provide foresight to stakeholders and development teams.
Throughout my 10+ years as a UX & UI designer, I’ve had the pleasure of working with some passionate people who have shared the same goal in wanting to create experiences that are simple and intuitive in their design and intention.
The discovery phase of any project is usually a lot of fun. I can help you tease out the information you will need to move forward in building the product. The workshops allow us to discover the current state of the project and create a consensus for milestones and plans.
Discovering what people want or need to achieve when using your software is an important part of the UX process. I can create user stories that outline the needs of the user and ultimately guide the architecture and functionality of the product.
Wire-framing is used to map out the architecture with simple shapes and 'wireframes'. This process helps us see how the content fits together before diving into prototyping or development.
Prototyping is the act of quickly and cost-effectively creating a semi-interactive mockup of the software. Low-fidelity or high-fidelity prototypes can be employed (or a combination of both) and tested with real people to gain feedback and improve the experience.
Paper prototyping (low-fidelity) can work well if there's not a lot of time or budget but in most cases, a fully fleshed-out, interactive experience (high-fidelity) is required to mimic the actual software and gain quality user feedback.
Making sure the user interface responds to a multitude of screen sizes is essential to the design process. I can help create a contemporary UI that will look great on any device.